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Free unreal models9/1/2023 The "relativity" of high and low anything, is why I posted a couple of the basic models. The number of vertexes is also a very important number, since many of these polys may not be weld together making the vertex count skyrocket as well, which not only affects performance, as the LOD morphing goes to hell as well.Īnd one last note: many of these models may use specular and normal mapping, and thus the skins may look bad in UT and in UT2k4 since both of them do not support such mapping. So be careful and double check both these models and any model you produce for the game with said tools, things can go south in performance very very quickly and make you wonder why if you only look at the modeler stats. However, all the iterations of Unreal Engine (if I'm not mistaken) do not support quads for models, and therefore once they are exported, all quads are split into 2 tris (1 quad poly -> 2 tri polys), and thus a model which was advertised to have only 500 polys, may have in fact up to 1.000 in-game. The used modelling programs support quads (single polys with 4 vertexes instead of just 3), and in the model statistics this is therefore just a single poly. generally artists put the amount of "polys" and not "tris". I have to point out the following for whoever uses these models in UT:
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